In Baldur’s Gate 3 (BG3), every decision you make shapes your story. One of the most intriguing choices occurs in the Underdark, where you meet the enigmatic Sovereign Glut in the Myconid Colony.
This creature’s thirst for revenge against the Duergar and its hostility toward Sovereign Spaw lead to moral and strategic dilemmas. Should you help Sovereign Glut and face the consequences? This guide dives into the implications of this choice, what happens to the Myconid Colony, and the rewards for saving him.
Who is Sovereign Glut?
Sovereign Glut is a fascinating character in the Underdark. He belongs to the Myconid Colony and is driven by bitterness and vengeance. Glut once led his own circle of Myconids, but everything fell apart when the Duergar attacked and destroyed his colony.
Despite joining Sovereign Spaw’s circle for refuge, Glut harbors a deep grudge against Spaw. Glut blames him for failing to retaliate against the Duergar and for showing no intention of avenging their people. This lingering anger drives Sovereign Glut to seek drastic measures.
Not only does he want help taking down the Duergar, but he also demands the overthrow of Sovereign Spaw to seize control of the Myconid Colony. His ultimate goal is to transform the peaceful circle into something fueled by anger, vengeance, and war.
Should You Help Glut?
Helping Sovereign Glut is a choice fraught with ethical and gameplay consequences. By siding with him, you’ll eventually have to betray Sovereign Spaw and kill him. Glut’s request essentially turns you into an antagonist, disrupting the balance of the Myconid Colony.
If you assist him, the peaceful nature of Spaw’s leadership will be replaced by aggression, as Glut’s reign focuses on retaliation and dominance. However, supporting Glut also leads to unique story progression. If you side with him, the colony’s atmosphere transforms into a war-like song, and the remaining Myconids rally behind him.
Vendors and interactions within the colony remain functional, but their tone shifts to reflect their new leader’s aggressive stance. The rewards for assisting Glut are valuable, but they come with a cost to the narrative. If you prefer a more peaceable outcome, siding with Sovereign Spaw may align better with your moral compass.
Killing Sovereign Spaw
If you choose to aid Sovereign Glut, you’ll need to eliminate Sovereign Spaw, which is no small task. Spaw is a formidable opponent, and he won’t go down without a fight. When you attack Spaw, the other Myconids in the colony will initially join him in combat. However, once Sovereign Glut emerges victorious, the remaining Myconids cease their hostility and pledge loyalty to their new leader.
Alternatively, you can choose to betray Sovereign Glut instead, siding with Sovereign Spaw to maintain peace in the colony. This decision keeps the colony’s calm ambiance intact but deprives you of the unique rewards Glut offers. The choice ultimately depends on how you want your story to unfold and what kind of leader you wish to see ruling the Myconid Colony.
What Happens to the Myconid Colony?
The fate of the Myconid Colony depends entirely on your decision. If you assist Sovereign Glut, his aggressive nature will shape the colony’s future. After the death of Sovereign Spaw, the peaceful environment vanishes, replaced by a warlike tone. The colony’s song changes, reflecting Glut’s hunger for revenge.
This transformation doesn’t just affect the ambiance; it also alters the behavior of the Myconids. While vendors and merchants remain available, their demeanor mirrors the shift in leadership.
The colony adopts a militaristic outlook, embodying Sovereign Glut’s anger and aggression. These changes create a stark contrast to Spaw’s leadership, providing a glimpse into how choices in BG3 can significantly impact the game world.
Leader | Colony Theme | Myconid Behavior |
Sovereign Spaw | Peaceful and tranquil | Calm and neutral |
Sovereign Glut | War-like and aggressive | Hostile and vengeful |
Rewards for Helping Glut
If you decide to help Sovereign Glut, you’ll receive unique and powerful items. One of the standout rewards is Winter’s Clutches, a pair of Uncommon Gloves with the ability to inflict Encrusted Frost on enemies.
This effect causes Cold Damage and can freeze foes unless they pass a Constitution Check, making it a formidable tool in battle. Additionally, if Sovereign Glut becomes the new leader of the colony, bringing Nere’s Head to him results in an alternative reward. Instead of the Envoy’s Amulet, which grants a Persuasion bonus, Glut offers the Champion’s Chain, a unique item that boosts Intimidation for an ally. The choice between these rewards allows players to tailor their strategy based on their preferred playstyle.
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Verdict
The decision to help Sovereign Glut is as compelling as it is divisive. On one hand, you gain access to unique rewards like Winter’s Clutches and the Champion’s Chain, and the story progression takes a darker, more aggressive turn.
On the other hand, aiding Glut involves betraying Sovereign Spaw and disrupting the peace of the Myconid Colony. Your choice ultimately depends on your moral stance and how you want your story in BG3 to unfold.
Whether you value vengeance and power or peace and stability, this decision highlights the richness of the narrative in Baldur’s Gate 3. Every choice leaves its mark, making your journey through the Underdark uniquely yours.
Hi, I’m James John, a content writer with 5 years of experience in the gaming world. I love writing about games and helping people discover new tips, tricks, and trends in gaming. You can check out my personal blog, GamingProto, where I share my thoughts, reviews, and gaming guides. If you’re looking for easy-to-understand gaming content, I’m here to help!